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#include "franca.h"
// updated Nov, 22nd, 1997:
// feb 1998
// This header incorporates the interface to:
// the utility functions
// sound
// soundgo
// yesno
// ask
// as well as the classes:
// clock
// canvas and screen objects
// athletes (as derived from Stages)
// May, 24, 1995
//
// Note:
// The user version of franca.h may have the
// references to some include files removed...
//
#include <stdlib.h>
#ifndef _CANVAS_H
#define _CANVAS_H
#define WINVER 0X030A
//#include <windows.h> // not needed for users
//#include <mmsystem.h> // not needed for users
// this typedef must be included to if "winuser.h" is used
// ************************
//typedef NMHDR FAR * LPNMHDR;
// ************************
int extern sound(char * soundname);
int extern soundgo (char * soundname);
int extern yesno (char * question);
float extern ask(char *);
void askwords(char *where,int maxsize,char *question);
//
class Clock //*************************** Clock
{
 protected:
 long timestarted;
 public:
 Clock();
 float time(); // returns the time elapsed sec
 void wait(float tsec);// wait tsec seconds
 void watch(float set);// wait until time=set
 void reset(); // resets 
};

// This class set manages screen activities:
// here is the class hierarchy:
//
// canvas (has tools to draw)
// /
// /
// ScreenObj (represents one object on screen)
// / / /|
// Grid / / |
// stage/ | (handles several objects; special instance-> opera)
// / | ( all objects inserted in a given stage can be shown
// / | with a simple message show() to the stage)
// / |
// / box (an object specialized to contain a small text) 
// circle
// square
//
class canvas
{
 public:
 canvas();
 ~canvas();
 //void validatedc(HDC adc); //not needed for users
 void pickbrush(int );
 void pickpen(int );
 void rectangle(float ,float,float,float);
 void ellipse(float,float,float,float);
 void text(float,float,char *,int);
 void test(char *);
 void test(int );
 void pixel(float,float,int);
};

// ************************* ScreenObj
class ScreenObj:public canvas
{
 //protected:
 friend class Stage;
 protected:
 float x,y,z;
 int colorbrush,colorpen;
 float size,lenght;
 public:
 virtual void show();
 virtual void place(float x1,float y1,float z1);
 virtual void place(float x1,float y1);
 virtual void erase();
 virtual void resize(float newsize, float newlen=0.);
 virtual void color(int brush,int pen=0);// default pen is white
 virtual void scale(float, float);
 virtual void absize(float newsize,float newlen=0.);
 virtual void timescale(float time);
 virtual void origin(float x0,float y0);
 //virtual int operator>(ScreenObj next);
 ScreenObj();
};
// ************************** Stage
class Stage:public ScreenObj
{
 int maxobj,currobj;
 ScreenObj *cast[50]; //cast holds pointers to each object 
 protected:
 // virtual void sort();
 public:
 Stage();
 Stage(Stage &hall);
 void resize(float horiz,float vert=0);
 void insert(ScreenObj *);
 void insert(ScreenObj &);
 void operator<<(ScreenObj *);
 void operator<<(ScreenObj &);
 virtual void place (float, float, float );
 virtual void place (float,float);
 virtual void show();
 virtual void erase();
};
const int maxchars=101,lettersize=18;
const int stdlenght=140,stdheight=40;
//
// ****************************************** box
char emptystr[]="";
class box: public ScreenObj
{
 protected:
 char title[maxchars+1];
 char message[maxchars+1];
 protected:
 int lenght,height; // lenght,height of box in pixels
 int size(char *);
 void copy(char *,char*);
 public:
 box(float x1,float y1,char *name=emptystr,int l=stdlenght,int h=stdheight);
 box(char *name=emptystr); 
 void show();
 void say(int number);
 void say(char *);
 void say(float number);
 void label(char *);
 void label(int);
 void erase();
};
class Stringbox:public box
{
 friend class inbox;
 // This box is special to display strings
 public:
 Stringbox();
 Stringbox(char *name);
 void operator<<(char *);
 void operator<<(int);
 void operator<<(float);
};
class saybox: public box
{
 public:
 void show();
};

class square:public ScreenObj
{
 public:
 square(float x1=0,float y1=0,float z1=0);
 void show();
 void erase();
};

class Circle: public ScreenObj
{
 protected:
 public:
 Circle(float x1=0,float y1=0,float z1=0);
 void show();
 void erase();
};
class Grid:public ScreenObj
{
 public:
 Grid(float x0=50.,float y0=400.,float xscale=1.,float yscale=-1.);
 void show();
 void erase();
};
typedef box Box;
typedef square Square;

// static int rowcall=0; // not needed for users
 static const int maxcolmn=8; // athletes/column
 static const int squaresize=60;//60;
 static const int armsize=20;
 static const int armwidth=6;
 static const int dialogsize=25;
 static const int maxrow=8,maxatl=32;
class inbox
{
 char message[100];
 public: 
 inbox();
 void operator>>(float &);
 void operator>>(char *);
};

class athlete: public Stage
{
 int jogstatus;
 protected:
 Circle head;
 Square trunk;
 Clock swiss;
 Square leftleg,rightleg;
 Square leftarm,rightarm;
 saybox speech;
 private:
 void prepare(int,int);
 void setshape();
 public:
 athlete();
 athlete(athlete&);
 athlete(int,int);
 void ready(float time=1.);
 void up(float time=1.);
 void left(float time=1.);
 void right(float time=1.);
 void say(float);
 void say(char *);
 void say(int);
 int ask(char *);
};
const int mxrows=14,mxcols=16;
typedef int looklike[mxcols][mxrows];
void moveto(ScreenObj &,int x,int y);
class Robot: public athlete
{
 Clock titan;
 Box message;
 looklike realmaze,knownmaze,mazeshape;
 int direction,tracerx,tracery;
 int rows,cols;
 Square tile;
 //fstream mazefile;
 void next(int &x,int &y);
 void turn();
 void showtracer();
 void make();

 public:
 Robot();
 Robot(int);
 void crash();
 void left();
 void right();
 int seewall();
 int seenowall();
 void step(int i=1);
 void face(int);
 void say(char * sentence);
 void say(int number);
 void mark(int color=2);
 void timescale(float t);
};
Stringbox Cout;
inbox Cin;
#endif

// end

 
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